When an AI breakthrough isn’t one: Batching process
This is an interesting bit for neural processing via GPU’s. Instead of training on the entire 100 million outcomes—product purchases, in this example—Mach divides them into three “buckets,” each containing 33.3 million randomly selected outcomes. Now, MACH creates another “world,” and in that world, the 100 million outcomes are again randomly sorted into three buckets. Crucially, […]